RaycastDistance¶
Purpose¶
Measure distance to first raycast hit.
Key inputs / outputs¶
- Inputs:
physicsMode,center,direction,distance,layerMask. - Outputs: float distance (
float.MaxValueif no hit).
Success / Failure semantics¶
- Returns finite distance when hit exists,
float.MaxValueotherwise.
Important limitations¶
- Supports both
Physics2DandPhysics3D. - Invalid position values can fail node validation.