Raycast¶
Purpose¶
Perform one 3D raycast and expose hit result.
Key inputs / outputs¶
- Inputs:
center,direction,distance,layerMask. - Outputs:
result(RaycastHit).
Success / Failure semantics¶
- Returns based on whether collider is hit.
Important limitations¶
- Fixed 3D raycast; no hit filtering except layers.