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DistanceTo

Purpose

Measure distance to a target game object with configurable metric.

Key inputs / outputs

  • Inputs: distanceType, object (VariableReference<GameObject>).
  • Outputs: float distance.

Success / Failure semantics

  • Returns float.PositiveInfinity when target is missing.
  • Otherwise returns metric distance.

Important limitations

  • Available metrics: Euclidean, Manhattan, Chebyshev.

Source code

Code