DistanceTo¶
Purpose¶
Measure distance to a target game object with configurable metric.
Key inputs / outputs¶
- Inputs:
distanceType,object(VariableReference<GameObject>). - Outputs: float distance.
Success / Failure semantics¶
- Returns
float.PositiveInfinitywhen target is missing. - Otherwise returns metric distance.
Important limitations¶
- Available metrics: Euclidean, Manhattan, Chebyshev.