IsInVision¶
Purpose¶
Determine whether target is visible from current entity.
Key inputs / outputs¶
- Inputs:
target,offset,maxDistance,blockingLayers. - Outputs: bool.
Success / Failure semantics¶
truewhen target is within allowed distance and unobstructed by blocking layers.
Important limitations¶
- Uses
Collider2D/Physics2D.Raycast. - Distance fallback relies on collider distance when available.