Call Nodes¶
Call is the base category for non-stateful utility nodes that invoke methods or set/get values.
Available nodes¶
AddComponent¶
- Add a component by type to the selected game object.
- Details
AddForce¶
- Apply a 2D force to the current object.
- Details
Animator¶
- Update Animator parameters or triggers.
- Details
CallGameObject¶
- Invoke a method on a
GameObjector component by reflection. - Details
CallStatic¶
- Invoke a static method via reflection.
- Details
DebugPrint¶
- Log a simple message to the Unity console.
- Details
DebugPrintf¶
- Log a formatted message to the Unity console.
- Details
DestroyComponent¶
- Remove a component from host game object.
- Details
FunctionCall¶
- Call a selected function once.
- Details
GetComponent¶
- Read component instance(s) from self/parent/children.
- Details
GetComponentValue¶
- Read value fields from a component.
- Details
GetObjectValue¶
- Read value fields from a referenced object.
- Details
Instantiate¶
- Instantiate a prefab into scene.
- Details
MotionFlip¶
- Flip a local sprite from horizontal rigidbody motion.
- Details
ObjectCall¶
- Call a method on a provided object through reflection.
- Details
PlayAnimation¶
- Play an animator state immediately.
- Details
Raycast¶
- Perform one 3D raycast and expose hit result.
- Details
Raycast2D¶
- Perform one 2D raycast and expose hit result.
- Details
SetComponentValue¶
- Set component fields/properties on an attached component.
- Details
SetObjectValue¶
- Set fields/properties on a referenced object.
- Details