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Call Nodes

Call is the base category for non-stateful utility nodes that invoke methods or set/get values.

Available nodes

AddComponent

  • Add a component by type to the selected game object.
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AddForce

  • Apply a 2D force to the current object.
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Animator

  • Update Animator parameters or triggers.
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CallGameObject

  • Invoke a method on a GameObject or component by reflection.
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CallStatic

  • Invoke a static method via reflection.
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DebugPrint

  • Log a simple message to the Unity console.
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DebugPrintf

  • Log a formatted message to the Unity console.
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DestroyComponent

  • Remove a component from host game object.
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FunctionCall

  • Call a selected function once.
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GetComponent

  • Read component instance(s) from self/parent/children.
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GetComponentValue

  • Read value fields from a component.
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GetObjectValue

  • Read value fields from a referenced object.
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Instantiate

  • Instantiate a prefab into scene.
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MotionFlip

  • Flip a local sprite from horizontal rigidbody motion.
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ObjectCall

  • Call a method on a provided object through reflection.
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PlayAnimation

  • Play an animator state immediately.
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Raycast

  • Perform one 3D raycast and expose hit result.
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Raycast2D

  • Perform one 2D raycast and expose hit result.
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SetComponentValue

  • Set component fields/properties on an attached component.
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SetObjectValue

  • Set fields/properties on a referenced object.
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