IsInScreen¶
Purpose¶
Test whether a world position is inside main camera screen.
Key inputs / outputs¶
- Inputs:
position(Vector2/Vector3/unityObject). - Outputs: bool.
Success / Failure semantics¶
truewhen projected point is within[0, Screen].
Important limitations¶
- Uses
Camera.main; fails if no main camera is available. - Depends on active camera projection.