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PlayAnimationWait

Purpose

Play an animator state and wait until the state is no longer current.

Key inputs / outputs

  • Inputs: stateName (VariableField<string>), layer (VariableField<int>).
  • Outputs: none.

Success / Failure semantics

  • Success when the state hash changes from the started state.
  • Failure when Animator component is missing.

Important limitations

  • Update mode handling follows Animator update mode (AnimatePhysics vs Normal).

Source code

Source