Throttle¶
Purpose¶
Admit a child only when a shared timer is ready, then start that timer before the child runs.
Key inputs / outputs¶
- Inputs:
node(child),duration(VariableField<float>),timer(VariableReference<float>). - Output: the child result, or failure while the timer is active.
Success / Failure semantics¶
- Admission starts the timer before the child executes.
- A failed or interrupted child keeps the consumed timer active.
- An empty child succeeds when admission is allowed.
Important limitations¶
timermust resolve to a localTimerVariable.- The duration is read only when a new execution is admitted.