Aethiumian.AI

Aethiumian.AI Aethiumian.AI

A behavior-tree runtime and editor for Unity: author trees visually, bind variables, and extend them with your own gameplay nodes.

Quick start

  1. Install the package

    Import the package and check your project setup.

  2. Create your first tree

    Create a behavior tree and bind it to an AI component.

  3. Integrate the runtime

    Connect execution to the Unity lifecycle and runtime controls.

  4. Troubleshoot

    Work through a checklist for common runtime and editor issues.

Common entry points

A look at the editor

AI Editor graph with execution flow
Graph: tree structure, transitions, and execution routing.
AI Editor variables page
Variables: inspect and configure variable state.
AI Editor properties page
Properties: tree-level settings and metadata.

Requirements

  • Unity 6 (6000.x) recommended. 2021.3 or later can install the package but is not tested or guaranteed.
  • No additional package dependencies are declared by Aethiumian.AI.

Name origin

Aethiumian comes from Library of Meialia, where it is the name of a magical creature associated with Aethium.