MovingDirection¶
Purpose¶
Output movement direction vector.
Key inputs / outputs¶
- Inputs:
usePhysics2D. - Outputs:
Vector2direction.
Success / Failure semantics¶
- Uses
Rigidbody2D.linearVelocity/velocitywhenusePhysics2D; otherwise uses transform delta.
Important limitations¶
- Rigidbody2D missing leads to null velocity path when
usePhysics2D=true.