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MovingDirection

Purpose

Output movement direction vector.

Key inputs / outputs

  • Inputs: usePhysics2D.
  • Outputs: Vector2 direction.

Success / Failure semantics

  • Uses Rigidbody2D.linearVelocity/velocity when usePhysics2D; otherwise uses transform delta.

Important limitations

  • Rigidbody2D missing leads to null velocity path when usePhysics2D=true.

Source code

Code