CallGameObject¶
Purpose¶
Invoke a method on a GameObject or component by reflection.
Key inputs / outputs¶
- Inputs:
getGameObject,pointingGameObject,methodName,parameters. - Outputs: optional
result.
Success / Failure semantics¶
- Returns bool-mapped state for bool methods; non-bool methods usually return success.
Failedwhen method cannot be resolved or invoked.
Important limitations¶
- Method signature must match input
parameters.