AddForce¶
Purpose¶
Apply a 2D force to the current object.
Key inputs / outputs¶
- Inputs:
force(VariableField<Vector2>). - Outputs: none.
Success / Failure semantics¶
Successwhen force is applied.Failedwhen noRigidbody2Dis available.
Important limitations¶
- Requires
Rigidbody2Don host object.