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AddForce

Purpose

Apply a 2D force to the current object.

Key inputs / outputs

  • Inputs: force (VariableField<Vector2>).
  • Outputs: none.

Success / Failure semantics

  • Success when force is applied.
  • Failed when no Rigidbody2D is available.

Important limitations

  • Requires Rigidbody2D on host object.

Source code

Code