Determine Nodes¶
Determine is the boolean value category base class for condition nodes.
Available nodes¶
BehaviourTreeStageName¶
- Read the current behaviour-tree stage name.
- Details
CurrentNodeName¶
- Read the currently executing node name.
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DisplacementTo¶
- Check X/Y displacement to a target and optionally store the original signed vector.
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DistanceTo¶
- Measure distance to a target game object with configurable metric.
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Equals¶
- Compare two values for equality.
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IsComponent¶
- Validate whether a variable is a
Component. - Details
IsComponentOrGameObject¶
- Validate whether a variable is a component or game object.
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IsGameObject¶
- Validate whether a variable is a
GameObject. - Details
IsInScreen¶
- Test whether a world position is inside main camera screen.
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IsInVision¶
- Determine whether target is visible from current entity.
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IsNull¶
- Check whether a variable is null.
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IsPlayingAnimation¶
- Check whether current animator state matches configured name.
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IsSubBranchOf¶
- Determine whether current node is inside a referenced branch.
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IsTypeOf¶
- Check whether a value has an exact runtime type.
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MovingDirection¶
- Output movement direction vector.
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NameOfGameObject¶
- Read current game object name.
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Position¶
- Read world position of host AI game object.
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RaycastDistance¶
- Measure distance to first raycast hit.
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ValueChanged¶
- Detect whether a referenced value changed since its previous observation.
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