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Determine Nodes

Determine is the boolean value category base class for condition nodes.

Available nodes

BehaviourTreeStageName

  • Read the current behaviour-tree stage name.
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CurrentNodeName

  • Read the currently executing node name.
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DisplacementTo

  • Check X/Y displacement to a target and optionally store the original signed vector.
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DistanceTo

  • Measure distance to a target game object with configurable metric.
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Equals

  • Compare two values for equality.
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IsComponent

  • Validate whether a variable is a Component.
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IsComponentOrGameObject

  • Validate whether a variable is a component or game object.
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IsGameObject

  • Validate whether a variable is a GameObject.
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IsInScreen

  • Test whether a world position is inside main camera screen.
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IsInVision

  • Determine whether target is visible from current entity.
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IsNull

  • Check whether a variable is null.
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IsPlayingAnimation

  • Check whether current animator state matches configured name.
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IsSubBranchOf

  • Determine whether current node is inside a referenced branch.
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IsTypeOf

  • Check whether a value has an exact runtime type.
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MovingDirection

  • Output movement direction vector.
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NameOfGameObject

  • Read current game object name.
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Position

  • Read world position of host AI game object.
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RaycastDistance

  • Measure distance to first raycast hit.
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ValueChanged

  • Detect whether a referenced value changed since its previous observation.
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